DungWithUs
Version: r1.0.0 Author: BotWithUs
Features
- Supports all combat styles + swaps, recommended setup is to run magic > range > melee, if using melee recommend you bring a range/mage swap, if using range recommended any melee swap
- Script can be reloaded mid dungeon and it will continue solving
- Binding equipment will be handled but binding preset creation must be done manually
Setup
Initial Setup
- Start in demonheim
- Prayer tab, equipment tab and backpack visible
- Party interface window must be extended so all buttons are visible once open
GUI Configuration
- Target floor: Current floor we will run
- Target complexity: Current floor complexity
- Dungeon size: Dungeon size
- Prestige enabled: When enabled we will prestige once the current progress reaches the set floor
Settings Tab
- Pickup food: Pickup and carry this much food during runs
- Buy feathers: Buys feathers for fishing puzzle - must use if you don't have an unlock that doesn't require feathers for fishing
- Pickup and bury bones: Will pickup and burry bones during exploration
Boss Settings
- Nightgazer pillars: How many pillars we will light, the more damage you have the less pillars you can light.
Equipment Binding
In the Equipment tab, enable Handle Equipment Binding to configure your custom gear presets:
- Category Filter: Select the equipment slot (e.g. MAIN_HAND, HEAD, etc.).
- Style Filter: Choose a combat style (MELEE, RANGED, MAGIC).
- Tier Filter: Pick an item tier (e.g. NOVITE – 1, PRIMAL – 10, I know these are melee tiers but they are the same levels for range/magic).
Once your filters are set, select items from the Available list and click Add to include them in your binding preset. Use Remove to delete items from the To Bind list. Once item is binded it will be auto-removed from the list to prevent duplicates.
Boss Information
Boss Name | Prayer Type(s) | Special Mechanics |
---|---|---|
Astea Frostweb | Magic | None |
Bal'lak the Pummeller | Melee | None |
Blink | Magic | Periodically becomes unattackable and teleports. Player will move to the center of the room to keep closer to potential pillars. |
Bulwark Beast | Ranged | Has a shield that must be broken (player will attempt to unequip ranged weapon if one is equipped, then mine the shield if a pickaxe is in the toolbelt). Re-equips ranged weapon after shield is broken. |
Divine Skinweaver | Magic | Summons monsters and creates tunnels. Tunnels must be blocked. After all monsters are defeated and tunnels blocked, talks to the Divine Skinweaver to complete the fight. |
Dreadnaut | Melee | None |
Flesh-Spoiler Haasghenahk | Melee | Two-phase fight. Player will avoid being too close to the boss to avoid taking damage. After the first phase, the boss respawns for a second phase. |
Gluttonous Behemoth | Magic | Player must stand between the boss and the carcass to block it. |
Gravecreeper | Magic | Plinth special attack: Player must move away from plinths when they trigger special. |
Har'Lakk the Riftsplitter | Melee | Player will move to a safe coordinate away from the special attack. |
Hobgoblin Geomancer | Magic | None |
Hope Devourer | Magic | None |
Icy Bones | Magic | None |
Kal'Ger the Warmonger | Melee | None |
Lexicus Runewright | Magic | None |
Luminescent Icefiend | Magic | Icicle attack. Player will move to room corners to avoid damage. |
Necrolord | Magic | Player will attempt to swap to a non-melee weapon if a melee weapon is equipped and a non-melee weapon is in the backpack. If no suitable swap is found and only a melee weapon is present, the script will leave the dungeon. |
Night-Gazer Khighorahk | Magic | Pillars of light will be lit. The number of pillars to light can be configured on GUI. |
Plane-Freezer Lakhrahnaz | Magic | Ice attack. Player will move to avoid. |
Rammernaut | Melee | Charge attack. Player will move out of the way of the charge. |
Runebound Behemoth | Varies (Magic/Ranged/Melee) | Script determines player's weapon type to decide which crystal to deactivate. |
Sagittare | Ranged | If a ranged weapon is equipped, the script will attempt to switch to a melee or magic weapon. If the player is stunned, the script will attempt to use the Freedom ability. |
Shadow-Forger Ihlakhizan | Melee | None |
Skeletal Trio | Magic (priority) | Attacks Skeletal Archer, then Skeletal Sorcerer, then Skeletal Warrior. |
Stomp | Melee | Falling rocks mechanic will move to safe tile. Stone phase: player picks up colored crystals and uses them on corresponding active ones. Will mine debris blocking paths to crystals or stones. |
To'Kash the Bloodchiller | Magic | If the player is stunned, the script will attempt to use the Freedom ability. |
Unholy Cursebearer | Ranged | None |
Warped Gulega | Melee | Special attack. Player will move to a safe coordinate. |
World-Gorger Shukarhazh | Varies (Magic/Ranged/Melee) | Has three eyes (Warrior, Mage, Ranger). Player will attack the eyes to make the boss vulnerable to the current weapon style. |
Yk'Lagor the Thunderous | Melee | Magical drag attack: Player attempts to move to a safe position. Earthquake attack: Player attempts to hide behind a pillar. |