Quest Coverage
Overview
Two Tiers of Quest Support
PathWithUs ships its quest automation in two tiers. Both tiers are fully supported script code — the difference is only whether the task is queued for you or whether you queue it yourself.
- Predefined pathway quests — 78 quest-catalog tasks. These are registered into the default account build and run automatically, in a fixed order, alongside the skilling, shopping and Necromancy tasks. You do not add them; loading the pathway queues them for you.
- Catalog-only quests — 46 quests. These are registered as catalog entries only. They appear in the Add Task UI and under Load quests only, but they are deliberately kept out of the predefined pathway so they are queued one at a time rather than chained.
- Declared but never registered — 0. Nothing in the quest catalog is unreachable from the UI.
Why the split exists. The predefined pathway is one continuous progression: every quest in it feeds the next step, and each reward lamp is spent the moment it drops. The catalog-only quests sit outside that progression — they are optional, they often need prerequisites the pathway does not build (skill levels, prior quests, specific banked items), and several need gear banked or the backpack emptied before they start. Chaining them blindly into the account build would break the pathway's item flow, so they are left for you to slot in where you want them.
Reading the Coverage Notes
Where the tables mention automation coverage, it means one of three things:
- Fully wired — the whole progress ladder is mapped, so the quest is automated from start to finish (aside from any manual step listed for it).
- Wired with gaps — the whole walkthrough is automated, but a few progress values in the middle of the ladder have no handler yet. If the quest ever comes to rest on one of those the task waits and logs it, so finish that one step by hand and the script picks the quest back up.
- Wiring in progress — the task drives the steps that have been mapped so far and the rest are still being mapped from live runs, so expect to finish those by hand.
Anything in the Manual steps column is a step the script deliberately does not do. Handle it yourself and the script picks the quest back up.
Pathway Quests
Quests in the Predefined Pathway
Listed in pathway execution order. The quest rows are the quests themselves; the rows between them are the support tasks the pathway queues alongside each quest — reward-lamp rubs, banking stops, equips and lodestone activations — because the pathway spends every reward as it drops rather than hoarding it.
Only two pathway quests carry a manual note: Missing, Presumed Death and Sheep Herder. Everything else in this list runs unattended.
| # | Quest | Requirements | Notes |
|---|---|---|---|
| 1 | Navigate to Abbey of St. Elspeth Citharede | none | Travel step queued ahead of One Piercing Note |
| 2 | One Piercing Note | none | — |
| 3 | One Piercing Note — Prayer XP lamp | Prayer XP lamp | Rubbed and confirmed; skill-locked, no skill choice |
| 4 | The Blood Pact | none | Short combat quest in the Lumbridge Catacombs |
| 5 | The Blood Pact — Caitlin's staff | Caitlin's staff | Wielded and set to auto-cast; re-runs if the staff or auto-cast is cleared |
| 6 | The Blood Pact — Combat XP lamp | Combat XP lamp | Rubbed and confirmed |
| 7 | The Restless Ghost | none |