SlayerWithUs
Version: v1.0.0 Author:
Overview
Overview
SlayerWithUs is a comprehensive all-in-one Slayer script supporting 195+ tasks across 15 Slayer masters. It handles task assignment, navigation, combat, looting, banking, death recovery, and custom pathing — all fully configurable per task.
Features
- Automatic task assignment via NPC Contact or walking to master
- Point farming mode with dedicated 10th-task bonus master
- Per-task combat profiles with prayer, potion, and food management
- 4 attack styles: Melee, Ranged, Magic, Necromancy
- 4 prayer modes: Disabled, Soul Split, Protect by Style, Hybrid
- Area looting with value threshold and wildcard patterns
- Herb bag, gem bag support
- 500+ pre-configured task locations
- Custom path system with 10 step types for custom navigation generation
- Automatic death recovery with item reclamation
- Per-task location selection with configurable combat radius
- Task priority system for preferred task ordering
- Auto-banking between tasks with 9 supported bank locations
Supported Masters
- Turael / Spria — Burthorpe (low level)
- Jacquelyn — Lumbridge
- Vannaka — Varrock
- Mazchna / Achtryn — Canifis
- The Raptor — Feldip Hills
- Chaeldar — Zanaris
- Sumona — Pollnivneach
- Lapalok / Duradel — Shilo Village
- Kuradal — Dungeoneering
- Morvran / Laniakea — Menaphos
- Mandrith — Wilderness (PvP)
Requirements
- Area Looting enabled in-game (with "1 item opens loot window")
- Appropriate combat gear and action bar configured
- NPC Contact on your action bar if using automatic task assignment
- Food and prayer potions in your bank preset
- Slayer level appropriate for your chosen master
Setup
- Select your Slayer master (or enable Point Farm Mode and pick a bonus master).
- Configure your default combat profile — attack style, prayer mode, food/potion thresholds.
- Optionally set per-task combat overrides in the Combat tab.
- Configure loot rules — value threshold, stackables, custom patterns.
- Choose task locations in the Locations tab and adjust combat radius if needed.
- Optionally set up task priorities or custom navigation paths.
General Settings
General Settings

- Point Farm Mode: Cycles between a low-level master for fast tasks and a high-level master every 10th task for bonus Slayer points
- Slayer Master: Select your primary Slayer master from 15 supported masters
- Current Task Handling: Resumes an in-progress task or fetches a new one
- Use NPC Contact: Uses the NPC Contact spell to get tasks without walking to the master — falls back to walking if the spell fails
- Bank After Every Task: Deposits loot at a bank between each task completion
Combat Settings
Combat Settings

Default Combat Profile applies to all tasks unless overridden:
- Attack Style: Melee, Ranged, Magic, or Necromancy
- Prayer Mode: Disabled, Soul Split, Protect by Style (auto-switches based on monster), or Hybrid (Soul Split above HP threshold, protection below)
- Use Curses: Uses Deflect prayers instead of Protect prayers
- Food: Automatically eats when HP drops below the configured heal threshold (default 50%)
- Prayer Restore: Drinks prayer potions when points drop below threshold (default 30%)
- Prayer Renewal: Maintains prayer renewal buff
- Overloads: Maintains overload potion buff
Per-Task Overrides: Enable the Override toggle on any task in the combat table to use a custom combat profile for that specific task.
Loot Settings
Loot Settings

- Minimum Value: Set a GP value threshold — items below this value are ignored (default 5,000 GP)
- Loot All Stackables: Picks up all stackable items regardless of value
- Stackables Ignore Value Threshold: Stackable items bypass the minimum value filter entirely
- Herb Bag: Automatically stashes herbs into your herb bag (supports upgraded version)
- Gem Bag: Automatically stashes gems into your gem bag
- Custom Loot Patterns: Define wildcard patterns for specific items to always loot (supports
*and?wildcards, case-insensitive)
Custom Paths
Custom Paths
Create custom navigation paths for any task/location combination. Useful for tasks where default navigation doesn't reach the optimal spot.
Step Types:
- MOVE_TO — Walk to absolute coordinates (X, Y, Plane)
- MOVE_RELATIVE — Move relative to current position
- INTERACT_OBJECT — Interact with a scene object (e.g. open a door, climb stairs)
- INTERACT_NPC — Interact with an NPC
- USE_ITEM — Use an item from backpack, equipment, or action bar
- MINIMENU — Right-click menu interaction on a target
- INTERACT_INTERFACE — Click a specific interface component
- WAIT — Pause for a set duration (ms)
- WAIT_FOR_INTERFACE — Wait until a game interface opens (with timeout)
- ATTACK — Signals navigation is complete, begin combat
Paths are saved per task and optionally per location key. Set an Arrival Area to define when the path is considered complete.
Changelog
Changelog
2026-03-30
v1.0.0
- Release